Teaching tool or distraction? One of the most vexing issues for faculty today is what to do about cell phones in the classroom. According to a study conducted by Dr. Jim Roberts, a marketing professor at Baylor University, college students spend between eight to ten hours daily on their cell phones. Regardless of whatever “no cell phone” policies we attempt to enforce in our classrooms, many of our students are sneakily checking Instagram or texting friends when they’re supposed to be engaged in solving matrices or analyzing Shakespeare.
Because college students use technology in nearly every aspect of their daily lives, incorporating it into the classroom can raise student interest and participation. Rather than banning all electronic devices, we can restrict off-task behavior and increase engagement through the supplementation of educational apps. Here are two apps I recommend:
Kahoot!: I absolutely love Kahoot! and have used it across disciplines and age groups. Whether reviewing for a test on Julius Caesar with high school sophomores, assessing teachers’ prior knowledge on the state of literacy in America, or teaching freshmen to write stronger thesis statements, I have found this game to be motivational, learning focused, and fun. Students use their smartphones individually or in teams to respond to questions on the screen. The first student or team to respond correctly scores the most points.
The key to any engaging lesson in the classroom, of course, is to connect it to the learning objectives, and Kahoot! makes it easy to do so. User-friendly and aesthetically appealing, Kahoot! has helped me turn what might have been boring Q&A sessions into competitive and exciting learning activities. Plus, by assessing students’ ability to recall information from previous lessons, you will quickly uncover topics that may merit revisiting.
How to get started: First, go to https://getkahoot.com/ and sign up for a free account. The FAQ provides helpful hints to get your head around the gist of the program. I also recommend browsing through a few of the thousands of free Kahoots ready to use in your classroom under “Find Kahoots.” While I like to create my own, I often look there to get ideas. Once you’re ready, just click the “New K!” tab to begin inputting questions and answers, choosing your time limit per question, and selecting graphics (if you’re into that kind of thing). Within a short time, it’ll be ready for classroom usage. Tell your students to go to https://kahoot.it/ and launch your Kahoot! to give them the appropriate game PIN. Once they type it in, they’ll be ready to play!
Slido: This is a relatively new app to me, but I was hooked by its simplicity and usefulness. Slido is a quick way to get various types of feedback with minimal effort from both you and your students. There are two main functions of Slido in the classroom: students can ask you questions and you can question them. During the former, students type questions on their phones, which are displayed on a projector for the whole class to see. As the teacher, you control how often and in what way you want to respond, such as during or after the lecture, and you can also decide if the questions are anonymous. This tool can be a great way to combat shyness because students often hesitate to ask questions in class due to worries of appearing foolish in front of classmates. You can even allow students to vote on the questions they would most like you to answer. Second, you can poll your students to check prior knowledge or assess interest, giving you a quick snapshot of where students are at that moment. Finally, there’s an infographic feature that acts as the “interaction report” from the event, recording information such as the number of users and the most popular questions.
How to get started: Sign up at https://www.sli.do/. A basic account is free. Though this package does not allow question moderation and restricts the number of polls you can ask per class, this version is still interactive and informative. The site has helpful videos and information on how to proceed, but here are the basics: first, you’ll create an event, which can just refer to a class on one particular day. If you want to make use of the question feature, instruct your students to go to the main page and enter the event code on their phones. On your end, click on the “Questions” tab so students can ask questions whenever they like (as long as you keep that feature turned on). If you want to question students rather than vice versa, just click on the “Polls” tab and create your poll prior to class. I prefer the multiple-choice format, but you can set this up as “open text” and allow for more varied responses as well. Once it’s class time, students will head to the main page and type in the event code; you’ll activate the poll you want them to answer. Though I’m not the most tech-savvy educator, I found Slido extremely user-friendly and easy to implement.
Do you have a favorite app you like to use in the classroom? Please share in the comments.
Cassandra O’Sullivan Sachar is an assistant professor of writing at Bloomsburg University.
This Post Has 8 Comments
These technologies are very useful to give everybody an opportunity to participate, no matter how shy or slow they may be. They also allow the teacher gauge the knowledge of everyone in the class and have fast brainstorming sessions.
I use Klaxoon, a very sofisticated app that allows to create networks, different kind of activities that can be held before, during and after the class, and share files and videos.
A more simple one I used before is Socrative.
http://www.klaxoon.com
http://www.socrative.com
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You should also check out YONDR – http://www.overyondr.com – they make small locking cell phone pouches so students maintain possession of their devices, but cannot access them until they’re unlocked by a teacher using an unlocking base.
I’d love you to check out Zeetings (www.zeetings.com)… full disclosure, I’m one of the founders. Zeetings is extremely easy-to-use app for bringing interactivity into the classroom. Teachers who use it tell us they love that it pulls everything together in one place – class materials, interactive elements like polls and space for students to ask questions and take notes.
Socrative is an excellent free or affordable app. Educators can conduct formative assessments, quizzes (multiple choice, T/F), polls, and exit tickets, and competitive quizzes called Space Race. The app provides student records in excel or PDF that can be printed out and emailed to you for record keeping. The app is free for I believe 50 students. For a small fee ($60 a year) you can upgrade which allows you to use multiple “rooms” or classes, and increase the number of students participating, I believe up to 100 students.
I checked out Klaxoon as recommended by a fellow FF member. It is extremely sophisticated and appears well suited for large companies and professional presenters like Bob Pike, Thiagi or Susan Bowman. As soon as I hit the demo button, and saw that they want to contact you, the user, I realized how expensive it must be. Obviously a very high end company out of France. I was unable to locate a pricing menu like I did with Zeetings, also recommended by a fellow FF member and founder. I was able to immediately check out Zeetings and got immediate assistance in using it and there was a pricing menu. It is easy to use. It has a free limited option or a $20 a month fee for 25 students. Still pricey if you are paying for it yourself, and need it for more than 25 students. If your company or school has a budget for it – great!
I use a lot of Web2.0 tools with my students. We are learning microbiology with technology. Kahoot has always been their favourite game. Quizlet Live is another exciting to participate and a very useful tool for learning.
Students are now like to use more technology device in the class room. It helps them to get more helps and they enjoy this service in here. I hope it will be so more popular in the future.
https://www.squarecap.com/ is a great way for professors to take attendance, manage in class quizzes, and allow students to virtually ask and vote quesions during class.